There’s even local co-op and PvP options (which were unable to be tested in this review) which could lead to some serious competitive attention further down the line. That’s part of the One Step From Eden experience, though: paying close attention, keeping a stiff upper lip, and practicing smart dodges as you learn from each encounter. Aside from a somewhat thin tutorial, though, you’ll be left to figure out what various status effects mean and look like, and it may take some time to deduce what these relatively low-pixel-count sprites are calling out in the heat of the fight. The pixel art used here adds some charm, along with gorgeous painted artwork for the characters on the main menus. It amounts to an impressive number of spinning wheels and variables all the way down, and when combined with the growing roster of highly-differentiated characters available to choose from, very few runs feel exactly like another. #ONE STEP FROM EDEN UPDATE SWITCH UPGRADE#There’s something of a gradual growth, though, with higher-powered spells available the farther you reach, as well as mutable attributes and the ability to occasionally upgrade individual cards. Or, in other words, its roguelike tendencies are rarely a match for player ability and input, an alluring recipe that may be One Step From Eden’s greatest contribution to that over-stuffed genre. In this respect, the game’s challenge is meaningfully tempered. A single fight can utterly wreck a run, especially in those early, doe-eyed hours, sending you back to square one, albeit with a few new toys unlocked. All of that zen is hurled out the window when two enemies are raining gunfire on your 16 squares, while the third spawns mobs into them who hurt you and blockade movement. Complex encounters became chess moves, with savvy players weighing the risk of each chosen card to future choices with a calm, zen-like serenity. So far, so good, so Slay, but part of that game’s magic lay in its patient, almost meditative approach. All the spells you previously chose, doled out after each successful battle, will start to sag the deck down, or appear less useful as later enemies prove weirder and harder to hit. However, ten battles in and you’ll be juggling multiple artifacts and spell cards, completely transforming (or potentially ruining) her potential. The introductory character, in certain ways, is the most considerate she magically revives once per playthrough with a considerable portion of health, she has an unlimited projectile attack which does not consume mana, and her starter deck is one of the most straightforward in the game. To call One Step From Eden “difficult” is not simply to describe the game as a challenge-which it most certainly will be, to most-but to articulate its unexpected density and detail.
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